Introduced a new `EndpointAuthId` property in `RecActionController` and `CreateRecActionCommand` to enable handling of endpoint authentication. Updated the `RecActionController` to initialize `EndpointAuthId` with a default value of `1`. Modified the `CreateRecActionCommand` record to include a nullable `EndpointAuthId` property of type `long?`, allowing optional specification of authentication details.
A new `Sequence` property of type `byte` was added to the
`CreateRecActionCommand` record. It is initialized with a
default value of `1` and includes a `set` accessor, making
it mutable. This property allows the record to store or
manipulate sequence-related information, enhancing its
functionality.
Updated `CreateRecActionCommandHandler` to include a repository
dependency (`IRepository<RecAction>`) for persisting data. Added
a call to `repo.CreateAsync` in the `Handle` method to save the
command request. Updated `using` directives to include necessary
dependencies (`AutoMapper`, `DigitalData.Core.Abstraction.Application.Repository`,
and `ReC.Domain.Entities`). Validation logic for `EndpointId` or
`EndpointUri` remains unchanged.
The ActionController class was updated to include a new
CreateFakeAction endpoint. This endpoint accepts optional
parameters (endpointUri, type, and bodyQuery) and sends a
CreateRecActionCommand with hardcoded and default values.
The CreateRecActionCommand record was modified to remove
default values for ProfileId, Type, and BodyQuery. These
properties now require explicit initialization, with Type
and BodyQuery marked as non-nullable using the null! syntax.
These changes improve flexibility and add support for
creating "fake" actions via the new endpoint.
Removed unused `using` directives for `DigitalData.Core.Abstraction.Application.Repository` and `ReC.Domain.Entities`. Reordered `using` directives for better organization. Updated the `ProfileId` property in `CreateRecActionCommand` to have a default value of `2`, improving code clarity and reducing the need for explicit initialization.
Replaced `GetOrCreateEndpointCommand` with `ObtainEndpointCommand`
to improve clarity and align with naming conventions. Removed
`GetOrCreateEndpointCommand` and its handler, and introduced
`ObtainEndpointCommand` with equivalent functionality.
Updated `MappingProfile.cs` to map `ObtainEndpointCommand` to
`Endpoint`. Refactored `CreateRecActionCommand.cs` to use the
new `ObtainEndpointCommand` for retrieving or creating `Endpoint`
entities.
These changes ensure consistent naming and maintain the same
behavior while improving code readability.
Renamed `GetOrCreateCommand` to `GetOrCreateEndpointCommand`
to improve clarity and consistency. Removed the old
`GetOrCreateCommand` class and handler, and introduced the
new `GetOrCreateEndpointCommand` class with equivalent
functionality.
Updated `MappingProfile` to reflect the new command name
and adjusted `CreateRecActionCommand` to use the renamed
command. Added the appropriate namespace for the new class
to ensure proper organization.
Updated `CreateRecActionCommand` to implement `IRequest` for MediatR compatibility. Introduced `CreateRecActionCommandHandler` to process requests, including validation for `EndpointId` and `EndpointUri`. Added logic to fetch or create an endpoint when `EndpointUri` is provided. Updated `EndpointId` property to be mutable. Added necessary `using` directives and adjusted the namespace declaration.
The `EndpointId` property in the `CreateRecActionCommand` class
was updated from a non-nullable `long` to a nullable `long?`
to allow it to hold `null` values.
Additionally, a new nullable `string?` property `EndpointUri`
was introduced to support specifying an optional endpoint URI.
Introduced a new namespace `ReC.Application.RecActions.Commands`
and added the `CreateRecActionCommand` record. This record
includes properties such as `ProfileId`, `Active`, `EndpointId`,
`Type`, `HeaderQuery`, and `BodyQuery` to encapsulate the
necessary data for creating RecActions. Default values were
provided for `Active`, `Type`, and `BodyQuery` to streamline
initialization.