Add data models, randomization, and report factory setup

Introduced several new classes in the `EnvelopeGenerator.WebUI.Client` namespace:
- Added `Adjustment` class for financial adjustments with deterministic randomization.
- Added `Customer` class to load customer data from a SQL data source with fallback.
- Added `DataItem` class to represent detailed billing data, including adjustments.
- Added `DataItemList` class implementing `IList` for dynamic `DataItem` generation.
- Added `DeterministicRandom` class for reproducible random value generation.
- Added `Term` struct to define payment terms.
- Added `ReportsFactory` class to manage predefined reports.

Updated `MIGRATION_CONTEXT.md` to document the completion of Phase 5 (Data & PredefinedReports Migration) and outline next steps for resolving DevExpress-related errors in Phase 7.
This commit is contained in:
2026-06-12 14:04:37 +02:00
parent 1f889d8b58
commit 150fca5f47
8 changed files with 488 additions and 0 deletions

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namespace EnvelopeGenerator.WebUI.Client.Data {
class DeterministicRandom {
const int randomCount = 10000;
static readonly int[] deterministicRandomNumbers;
static readonly DateTime time;
int rnd;
int Next {
get {
rnd = deterministicRandomNumbers[rnd % randomCount];
return rnd;
}
}
public char RandomChar {
get {
return (char)((int)'A' + Random(0, 26));
}
}
public int[] RandomList(int count, int to) {
int[] res = new int[count];
for(int i = 0; i < Math.Min(count, to); i++)
res[i] = i;
for(int i = to; i < count; i++)
res[i] = Random(to);
for(int i = 0; i < count; i++) {
int ind = Random(count);
int temp = res[ind];
res[ind] = res[i];
res[i] = temp;
}
return res;
}
public int Random(int to) {
return Random(0, to);
}
public int Random(int from, int to) {
return Next % Math.Max(1, to - from) + from;
}
public T GetRandomItem<T>(IList<T> list) {
return list[Next % list.Count];
}
public DateTime RandomTime() {
return RandomTime(time, 0, 30 * 24);
}
public DateTime RandomTime(DateTime from, int fromHours, int toHours) {
return from.AddHours(Next % (toHours - fromHours) + fromHours);
}
static DeterministicRandom() {
time = DateTime.Now.AddDays(-62);
Random currentRandom = new Random(randomCount);
deterministicRandomNumbers = new int[randomCount];
for(int i = 0; i < randomCount; i++)
deterministicRandomNumbers[i] = currentRandom.Next(randomCount);
}
public DeterministicRandom(int i) {
this.rnd = i + (i >> 10) + (i >> 20);
}
}
}