145 lines
6.6 KiB
C#

using DigitalData.Core.Contracts.Application;
using System.Text.Json.Serialization;
namespace DigitalData.Core.Application
{
/// <summary>
/// Represents the outcome of a service operation, encapsulating the success or failure status,
/// and any associated messages. It also supports optional translation of message keys for localization purposes.
/// </summary>
public class ServiceMessage : IServiceMessage
{
/// <summary>
/// Initializes a new instance of the ServiceMessage class.
/// </summary>
public ServiceMessage()
{
}
/// <summary>
/// Initializes a new instance of the ServiceMessage class, specifying the success status.
/// Optionally, a function for translating message keys can be provided.
/// If a translation function is provided, it will be used for both string and enum message keys.
/// </summary>
/// <param name="isSuccess">Indicates whether the service operation was successful.</param>
/// If provided, it will also be adapted for translating enum keys by converting them to strings first.</param>
[Obsolete("Deprecated: initialize objects using object initializer.")]
public ServiceMessage(bool isSuccess)
{
IsSuccess = isSuccess;
}
/// <summary>
/// Initializes a new instance of the ServiceMessage class with specified success status, and messages.
/// </summary>
/// <param name="isSuccess">Indicates whether the service operation was successful.</param>
/// <param name="messages">An array of messages related to the operation's outcome.</param>
[Obsolete("Deprecated: initialize objects using object initializer.")]
public ServiceMessage(bool isSuccess, params string[] messages)
{
IsSuccess = isSuccess;
Messages = messages.ToList<string>();
}
/// <summary>
/// Gets or sets a value indicating whether the service operation was successful.
/// </summary>
public bool IsSuccess { get; set; } = false;
/// <summary>
/// Gets or sets the flag that indicates the specific status type of the service operation.
/// This flag helps in categorizing the state of the operation more granularly.
/// </summary>
[JsonIgnore]
public Enum? Flag { get; set; } = default;
/// <summary>
/// Checks if the current service message's flag matches the specified flag.
/// This method is useful for conditional logic based on the status of the operation.
/// </summary>
/// <param name="flag">The flag to check against the current service message's flag.</param>
/// <returns>true if the flags match; otherwise, false.</returns>
public bool HasFlag(Enum flag) => Flag?.ToString() == flag.ToString();
/// <summary>
/// [Obsolete("Deprecated: Use ClientMessages instead.")]
/// Gets a collection of messages associated with the service operation. These messages can be error descriptions,
/// success notifications, or other relevant information related to the operation's outcome.
/// </summary>
[Obsolete("Deprecated: Use ClientMessages instead.")]
public List<string> Messages { get; init; } = new();
/// <summary>
/// Gets a collection of messages intended for client display. This replaces the deprecated 'Messages' property.
/// </summary>
public List<string> ClientMessages { get; init; } = new();
/// <summary>
/// Gets a collection of messages used for tracing program execution at a fine-grained level. These are typically voluminous and detailed.
/// </summary>
[JsonIgnore]
public List<string> TraceMessages { get; init; } = new();
/// <summary>
/// Gets a collection of messages helpful for debugging during development. These messages are often diagnostic.
/// </summary>
[JsonIgnore]
public List<string> DebugMessages { get; init; } = new();
/// <summary>
/// Gets a collection of informational messages, less critical than warnings, generally used for non-critical notifications.
/// </summary>
[JsonIgnore]
public List<string> InformationMessages { get; init; } = new();
/// <summary>
/// Gets a collection of messages indicating potential issues that are not necessarily errors, but which may require attention.
/// </summary>
[JsonIgnore]
public List<string> WarningMessages { get; init; } = new();
/// <summary>
/// Gets a collection of error messages indicating failures or problems within the service.
/// </summary>
[JsonIgnore]
public List<string> ErrorMessages { get; init; } = new();
/// <summary>
/// Gets a collection of messages indicating critical issues that require immediate attention.
/// </summary>
[JsonIgnore]
public List<string> CriticalMessages { get; init; } = new();
/// <summary>
/// A function that translates a message key from a string to its localized or transformed representation.
/// This property allows for custom translation logic to be applied based on the application's needs.
/// </summary>
[JsonIgnore]
public Func<string, string> KeyTranslator { get; init; } = key => key;
/// <summary>
/// Adds a new message to the collection of messages associated with the service operation.
/// </summary>
/// <param name="message">The message to add.</param>
/// <returns>The current instance of ServiceMessage, allowing for method chaining.</returns>
[Obsolete("Deprecated: Use ClientMessages instead.")]
public IServiceMessage WithMessage(string message)
{
Messages.Add(message);
return this;
}
/// <summary>
/// Adds a message corresponding to the specified message key to the collection of messages associated with the service operation.
/// This method uses the string representation of the enum value as the message.
/// </summary>
/// <param name="messageKey">The enum value representing the message key.</param>
/// <returns>The current instance of ServiceMessage, allowing for method chaining.</returns>
[Obsolete("Deprecated: Use ClientMessages instead.")]
public IServiceMessage WithMessageKey(Enum messageKey)
{
Messages.Add(messageKey.ToString());
return this;
}
}
}