using System.Text.Json.Serialization;
namespace DigitalData.Core.Contracts.Application
{
///
/// Defines a structured format for service messages, categorizing them into success indicators and various types of messages.
/// This interface segregates messages into client-facing messages and different levels of logging messages, facilitating targeted communications and diagnostics.
/// Properties are initialized once per instance and cannot be modified afterwards, promoting immutability.
///
public interface IServiceMessage
{
///
/// Gets or sets a value indicating whether the service operation was successful.
///
bool IsSuccess { get; set; }
///
/// Gets or sets the flag that indicates the specific status type of the service operation.
/// This flag helps in categorizing the state of the operation more granularly.
///
[JsonIgnore]
Enum Flag { get; set; }
///
/// Checks if the current service message's flag matches the specified flag.
/// This method is useful for conditional logic based on the status of the operation.
///
/// The flag to check against the current service message's flag.
/// true if the flags match; otherwise, false.
public bool HasFlag(Enum flag) => Flag.ToString() == flag.ToString();
///
/// [Obsolete("Deprecated: Use ClientMessages instead.")]
/// Gets a collection of messages associated with the service operation. These messages can be error descriptions,
/// success notifications, or other relevant information related to the operation's outcome.
///
[Obsolete("Deprecated: Use ClientMessages instead.")]
List Messages { get; init; }
///
/// Gets a collection of messages intended for client display. This replaces the deprecated 'Messages' property.
///
List ClientMessages { get; init; }
///
/// Gets a collection of messages used for tracing program execution at a fine-grained level. These are typically voluminous and detailed.
///
[JsonIgnore]
List TraceMessages { get; init; }
///
/// Gets a collection of messages helpful for debugging during development. These messages are often diagnostic.
///
[JsonIgnore]
List DebugMessages { get; init; }
///
/// Gets a collection of informational messages, less critical than warnings, generally used for non-critical notifications.
///
[JsonIgnore]
List InformationMessages { get; init; }
///
/// Gets a collection of messages indicating potential issues that are not necessarily errors, but which may require attention.
///
[JsonIgnore]
List WarningMessages { get; init; }
///
/// Gets a collection of error messages indicating failures or problems within the service.
///
[JsonIgnore]
List ErrorMessages { get; init; }
///
/// Gets a collection of messages indicating critical issues that require immediate attention.
///
[JsonIgnore]
List CriticalMessages { get; init; }
///
/// A function that translates a message key from a string to its localized or transformed representation.
/// This property allows for custom translation logic to be applied based on the application's needs.
///
[JsonIgnore]
public Func KeyTranslator { get; init; }
///
/// Adds a new message to the appropriate collection based on the message type.
///
/// The message to add.
/// The current instance of IServiceMessage, allowing for method chaining.
IServiceMessage WithMessage(string message);
///
/// Adds a message corresponding to a specified message key to the appropriate collection, facilitating localization and standardization.
///
/// The enum value representing the message key.
/// The current instance of IServiceMessage, allowing for method chaining.
IServiceMessage WithMessageKey(Enum messageKey);
}
}